This is, indeed, me soliciting advice on how to use itch.io. The short of it: finance people are holding the tiny bit of money I have made on itch, and won't send me my money unless they can send more than they're currently holding. More detail below the jump. The advice I need is how... Continue Reading →
Finally. Mages & Mooks, ready for your hard magic enjoyments... all of them. Finally. I started work on this game in, I think, August of 2020. I came at it off-and-on, and even released other stuff. I stripped it down to its bones, all the way down to concept, a few times, and built up... Continue Reading →
I thought maybe I'd be done after the second post in this series. But, you know, I couldn't resist having and sharing a few more thoughts. And, since the D&D team actually posted something about all this hoopla-fran-and-ollie, there's something to react to, place in my frame, and refine my thoughts against. It's posted to... Continue Reading →
Someone left a thoughtful comment on the Cohost! posting of this Grumbleflap post. For my own peace of mind, I'm putting my reply here. Thanks! I keep thinking about Marvel, too. It seems like the most obvious comparable. It's a deep lore product that's jumped media in recent years, and successfully shifted its public persona,... Continue Reading →
Just some passing thoughts, to see if my crystal ball today saw anything like reality in a year from now or so... Hasbro appears (assume all of these assertions include an "appears to me")... to be shifting Dungeons and Dragons from a mainly table-top game with a lot of online play options to a mainly... Continue Reading →
I have told this story before, but I don't think here, and--in keeping with my low-research approach to this blog--I'm just going to tell it without fact-checking. There was this one time I had a doctor. An actual, honest to goodness physician, an osteopath no less. And, from various conversations, I gleaned from the subtext... Continue Reading →
I want people to grab my writing, otherwise I wouldn't bother navigating even itch's really very nice interface. But I don't really want anyone to have to pay for it.
For me, from my point of view, fine. Things are going fine. Publishing on itch.io was, in the first instance, a necessary step in participating in a jam. Jams happen on itch, I wanted to do the thing the jam was about, to fulfill that, I had to publish on itch. Pretty simple. First Thing... Continue Reading →